RealX is a simple entry point into the Real-Fake Virtual Spaces Project, where I explore how technology—like augmented reality and 3D environments—can change the way we see and understand the world. The idea behind “RealX” is that there isn’t just one fixed reality; there are layers we don’t always notice. The “X” represents something unknown—another version of what’s real that we’re still discovering. This project is about looking at reality from a different angle and questioning how much of it is shaped by the tools we use.
The page on Real-Fake Virtual Spaces Project is about how virtual worlds are created and why they feel both real and unreal at the same time. It explains that these environments are built from 3D computer models and viewed through interfaces that mimic cameras, which makes them look like real photographs—even though they are completely artificial. Because of this, virtual spaces can feel familiar but also distant and untouchable, creating an “uncanny” effect where something seems alive yet not truly real. The page also highlights how these digital worlds are often made using shared online models and software, blending real-world references with constructed elements. Overall, it explores how technology changes our perception, showing that what we see in virtual spaces can blur the line between reality, simulation, and imagination.
Visit Website